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Assassin’s Creed Valhalla Introducing Level Scaling Soon, Players Will Have Five Options to Choose From

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Ubisoft has announced that Assassin’s Creed Valhalla will introduce level scaling in an update on Tuesday, July 27th. Players will have five options to choose from: Default, Off, Constant, Harder, and Nightmarish.

Ubisoft also recently teased the addition of one-handed swords with the upcoming patch. While the developer has yet to share patch notes, here’s a list of issues it plans to target:

Target: 1.3.0 (Expected release: July 2021)

The below issues are currently targeted to be addressed this summer. Note that this is subject to changes.

Mastery Challenge

  • Eivor remains stuck in animation after interacting with the first shrine
    • Workaround: Reload latest manual / quick save.

Main Quests

  • The Abbot’s Gambit – Cannot interact with NPCs in the Inn.
    • Workaround: NPC will become available after performing a save/load or advancing the time via Mediation

World events or side activities-related issues: 

  • The Banshee World Event: Cannot be started or completed
    • Workaround: Leave the area (around 100m) and come back
  • Saint Faith – NPC doesn’t interact with Eivor

Wrath of The Druids – Expansion 1

  • Courting the Kings:
    • Unable to collect the prison key
    • Unable to collect King’s Pass

General Issues:

  • Ostara items missing following Title Update 1.2.2.1
    • Cannot summon Synin – Workaround: Select a new raven at the aviary in your settlement.
  • [NEW] Only receiving silver from smaller chests since Title Update 1.2.2
  • [NEW] Unable to interact with customized controller setup / Mastery Challenge
    • Workaround: Reset schemes to default
    • Workaround 2: Reassign the interaction button with another one that is not used for other direction actions.
[Source: Ubisoft]

The post Assassin’s Creed Valhalla Introducing Level Scaling Soon, Players Will Have Five Options to Choose From appeared first on PlayStation LifeStyle.


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