Today VCG published a portion of an upcoming interview with Returnal narrative designer Eevi Korhonen. In the interview Korhonen spoke about how ambitious the bullet hell, roguelike shooter was and commented on the studio’s next steps.
“We dreamt super big, but we still had to leave so much on the cutting room floor. All of these ideas and narrative systems. I’m super excited to pick up those pieces and see how those fit our new IP story.”
“We didn’t quite have the handle on how big [Returnal] was going to be, building for a new platform on a new engine with a new team, all of those things require some learning. Now we have that team that has gone through the fire and learned how to build a game like Returnal. So now we get to start off stronger,” Korhonen told VGC.
Korhonen also said “it remains to be seen” if we’ll get to see more of the game’s hero, Selene. We’ve known since March that Housemarque’s next game won’t be a sequel to the award winning PS5 game. So, at the very least, Selene and all the creatures of Atropos are on hiatus for now.
If you haven’t dove into Returnal since its release, now is a great time to jump back in. In March, co-op capabilties as well as a new survival mode were added, though you can’t play the survival mode with a friend.
In our review, we loved Returnal’s gameplay, weapons, and challange, calling it “an incredible roguelike, and one of Housemarque’s best games to date.”
Casey is a freelance writer for IGN. You can usually find him talking about JRPGs on Twitter at @caseydavidmt.