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CrossfireX Developer Apologizes for Its Shaky Launch

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CrossfireX’s executive producer has apologized for the game’s launch state that included several issues including poor connection to matches and controller sensitivity fluctuation.

In a developer update, CrossfireX executive producer Sooro Boo acknowledged the studio had disappointed many of its fans by releasing the game with these issues saying, “It’s clear that we have inadvertently disappointed many of our players and fans that have stuck with us for a long time.

Mr. Boo’s developer update offered a more in-depth look at some of the issues currently afflicting players including how players were experiencing a random fluctuation of dead zones, input delay, acceleration instability, and aim dropping in their controllers; balance issues for the Boogieman kill streak; and issues where the CAR-4 ADS gun stopped the player aiming down sights while firing.

At launch CrossfireX’s official Twitter page also spent time to address other issues players were encountering including long queue times, campaign availability on Xbox Game Pass, and more.

All of these will be addressed in patches coming soon according to Boo, but there’s no word on when the other problems may be fixed.

CrossfireX was released on February 10 and headlined the games coming to Xbox Game Pass this month. You’ll have to wait a bit longer for our official review, but in IGN’s preview of the game’s campaign we mentioned “CrossfireX doesn’t really seem to be bringing much to the table.”

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale.


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