In an FAQ for Days Gone’s PC version, Bend revealed that the upcoming PC release will not support Nvidia’s Deep Learning Super Sampling (DLSS) technology which uses deep learning to upscale lower-resolution images in real-time. It’s a pretty cool bit of tech that increased frame rate substantially depending on the game.
Likewise, ray-tracing won’t be supported on PC either meaning the powerful light rendering techniques in new-gen systems will be absent on PC for Days Gone.[ignvideo url=”https://www.ign.com/videos/2019/03/25/days-gone-story-trailer”]
However, Days Gone will boast a bunch of customizable options for PC. Everything from an increased level of detail, foliage draw distance, shadow quality, renders, textures, Field of View, and more will be scalable to varying degrees. Days Gone also supports 60 FPS or unlocked framerate as well as ultra-wide monitor support.
PlayStation’s last PC port, Horizon Zero Dawn, also lacked ray tracing and DLSS support, which was notable because Horizon ran on the Decima engine. The same engine Kojima Productions used for Death Stranding, which supported DLSS on PCs.
Still, despite some framerate issues which were patched, Horizon Zero Dawn’s visuals on PC were applauded and the added power will likely help Days Gone when it makes its way over to PC later this month.
The Days Gone series has reportedly been put on something of a back-burner after reports came out saying a sequel was shelved. Days Gone’s director has said if players want a sequel, they should purchase games at full price.[poilib element=”accentDivider”]
Matt T.M. Kim is IGN’s News Editor.