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Dota 2 Update - January 7th, 2021 -
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Dota 2 Update – January 7th, 2021

ABILITY DRAFT CHANGES:
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• Fixed Greater Bash not working when drafted.
• Fixed Io Spirits In/Out ability replacing other drafted abilities. This should fix any 0 second cool-down exploits with other abilities.
• Fixed Fire Spirits not working with Shard.
• Fixed being unable to cast Reverse Timewalk with Timewalk Shard.
• Fixed Holy Persuasion not converting ancient creeps with Scepter.
• Fixed Grave Keeper’s Cloak not working with Shard.
• Fixed Epicenter not getting the Shard upgrade.
• Fixed Fissure Shard upgrade not working.
• Pulse Nova Scepter upgrade now grants Nihilism.
• Mana Void Scepter upgrade now grants Blink Fragment.
• Macropyre Shard upgrade now grants Liquid Ice.
• Fixed Spirit Form not granting Recall and Blinding Light when active.
• Fixed heroes getting Spirit Form if Illuminate was drafted and a Scepter was gained.
• Fixed Ransack not getting the Geostrike upgrade with Shard.
• Summon Familiars Scepter upgrade now grants Silent as the Grave.
• Skeleton archers now have a minimum attack range of 500 even when Burning Army is cast by melee heroes.
• Take Aim and the Shadow Realm active now provide bonus range to melee heroes.
• Spirit Bear now displays on the left side of the screen as an owned unit as well as in the post-game scoreboard. It’s inventory will also be included in the net worth calculations of the owner hero.
• Swashbuckle now splinters the attacks if Marksmanship is drafted and Scepter is active.
• Poison Sting now only applies to the primary target when used with multi-target attacks.
• Poison Sting no longer applies to attacks coming from any wards other than Plague Wards (Serpent Wards, Death Ward)
• Fixed Infernal Blade applying damage and burn to buildings if you switch targets before the projectile lands.
• Stifling Dagger now applies Infernal Blade if it is set to auto-cast.
• Fixed Bash of the Deep triggering multiple times when ranged units had high attack speed.
• Fixed Sacred Arrow launching from different positions depending on the hero. Will now always launch from center point of the hero.
• Fixed Acorn Shot missing bounce targets for melee heroes.
• Fixed Echo Stomp doing double the damage if Astral Spirit was also drafted. Note: Echo Stomp will still do both physical and magical damage values regardless of Astral Spirit being drafted.
• Fixed some heroes getting stuck in looping animations (Ember Spirit, Magnus, Pangolier, Void Spirit).
• Fixed giving Scepters to teammates (with Greevil’s greed) removing your Shard granted ability.
• Fixed attack abilities with a cost, spending that cost on multi-target attacks that don’t proc modifiers (Split Shot, Flak Cannon).
• Fixed Lil’ Shredder stacks being consumed too quickly when using Medusa’s Split Shot.
• Fixed Bash of the Deep counting up from Marksmanship Splintered attacks.
• Fixed Walrus Punch FX sometimes getting stuck on targets for the duration of the game.
• Fixed Duel ending early if Berserker’s Call was on the target.
• Fixed Invoker & Hoodwink not getting access to the talents when they drafted their own spells.
• Fixed talents missing from Wraith King, Omniknight & Beastmaster.
• Fixed being unable to click anything for the first few seconds of the game.
• Fixed Coaches crashing during drafting stage.
• Fixed private lobbies crashing after the draft if there wasn’t 10 players.
• Fixed various inaccurate scepter/shard markers on draft screen as well as missing or wrong Aghanim’s tooltips.
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