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Hidetaka Miyazaki Explains Why Elden Ring Won’t Have Equippable Rings

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Although Elden Ring will send players on a quest to restore the titular ring after it gets destroyed, we won’t actually be able to equip any rings. According to creator Hidetaka Miyazaki, rings will play a different role in FromSoftware’s upcoming title in that they’ll be unique story items and will be associated with special character events.

Speaking to EDGE magazine (issue 367, via Wccftech), Miyazaki said:

There are a couple of reasons for this choice. The first is that, yes, we explored rings as equippable items a lot in our previous games — Dark Souls, particularly — and so talismans this time allowed us to approach those ideas in a different way, with a greater variety of designs. And the second reason is that, of course, rings do exist as physical ‘finger rings’ in this game, but more as unique items that are involved in the story and unique character events. So we wanted them to have a special positioning within the world of Elden Ring and also to be something different from a design standpoint in relation to the talismans.

Elsewhere in the interview, Miyazaki promised a great time for the curious souls who explore. The George R. R. Martin-created world apparently contains a lot of mysterious and enticing things for players who go off the beaten track.

Elden Ring will release on February 25, 2022, for the PlayStation 4 and 5, Xbox One and Series X/S, and PC. According to data extracted from PlayStation servers, the game will weigh around 45 GB on the PS5 without a day-one patch.

[Source: EDGE via Wccftech]

The post Hidetaka Miyazaki Explains Why Elden Ring Won’t Have Equippable Rings appeared first on PlayStation LifeStyle.


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