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Mini Review: Mundaun (PS4) – Beauty in Style, But Not Gameplay

Better than swiss cheese.

When a game has as much going for it as Mundaun does, it’s all the more heartbreaking when one vital aspect lets the whole side down. Compelled to return home upon the suspicious surroundings of his grandfather’s death, Curdin’s plight for knowledge is elevated by blood-curdling audio cues, a tense and foreboding atmosphere, and an art style primed to send shivers down your spine. It’s such a shame then that Mundaun isn’t particularly fun to play.

Recall the structure of most indie first-person horror games of the past five years and you’ll be on the right tracks. Clumsy stealth sections are aplenty, combat feels clunky, and puzzles gate your progress at many turns. Some are somewhat straight forward. Others are not. It’s the typical loop of searching the environment for the right objects and finding interaction prompts — nothing out of the ordinary, except when the game tells you to place a candle in a windowsill and then leaves you to your own devices. That one took far too long to figure out.

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