Play your cards right.
Signs of the Sojourner takes the concept of card-based battles and turns it into something much more tranquil. Playing as a travelling shop owner looking to stock shelves with produce from around the country, the game is about meeting a diverse range of characters and engaging in conversations with them. Rather than your usual dialogue systems, you use an ever-evolving deck of cards to chat with friends — or enemies.
Each card bears a symbol on each side, and the idea is to place them next to each other so the symbols match up. Succeeding in this will usually lead to a positive outcome, while mucking up normally makes a character less fond of you. Given you can only carry so many cards, and that you’ll never have enough of them to “talk” to everyone effectively, you’re forced to form solid and shaky relationships. How you play impacts how characters perceive you, and how the game will end.
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