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Mini Review: The House of the Dead: Remake (PS4) – Faithful Arcade Recreation Is a Bit of a Misfire

Goodbye, Curien.

Playing the likes of Point Blank and Time Crisis on PS1 was a novelty unlike any other. Bringing these predominantly arcade experiences, often replicated immaculately, into your living room felt incredible at the time – especially if you were lucky enough to own a G-CON 45 or any of its alternatives. That magic was often enough to obfuscate the fact that you’d effectively paid full-price for a 30 minute game, but it doesn’t work quite the same today.

The House of the Dead: Remake is remarkable for a number of reasons: it represents the first console conversion of SEGA’s iconic 1996 rails-shooter since Tantalus Interactive’s disappointing SEGA Saturn port, as it’s widely assumed that the Japanese company lost the source code. This revisit to Curien Mansion has been rebuilt from the ground-up in Unity, then, with every automated camera transition and barrel placement painstakingly recreated for the PS4.

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