The Resident Evil 2, 3, and 7 PS5 next-gen upgrades got a surprise launch directly following today’s Capcom Digital Showcase. These patches upgrade each game to take advantage of PS5, and Xbox Series X|S hardware and are said to also improve the visuals and performance on PC. We’re happy for any reason to revisit these games, and we’ll go into what the Resident Evil next-gen upgrades add below.
What’s new in the Resident Evil 2, 3, and 7 next-gen upgrades?
The new updates for Resident Evil 2, 3, and 7 focus add ray-tracing, support for higher frame rates, and 3D audio. The PS5 version also brings DualSense support for Haptic Feedback and Adaptive Triggers.
Unfortunately, Capcom didn’t go into much detail on the next-gen upgrades. We know the basics, but it’s not clear what’s changed under the hood. The PC version has moved to DirectX 12 only, and the system requirements have been updated, but we don’t have any hard details on what’s improved.
I’m most excited to see what ray-tracing can do for the games. The lighting is one of the most pivotal parts of Resident Evil’s environmental design, and it’ll be interesting to see how Capcom implements the enhanced illumination. Hopefully, it doesn’t ruin the ambiance that’s already proven to be a hit with fans.
Unfortunately, my biggest wish for these next-gen updates was absent. I had hoped that Capcom might have a surprise director’s cut for Resident Evil 3 that fixes some of the issues with that game. I knew it was a long shot, but I’m still disappointed. However, despite its shortcomings, it’s still worth playing. I’ll inevitably give it another run-through to check out the improvements.
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