Housemarque says it’s heard the feedback from fans, but that implementing a save feature is easier said than done. “We understand that there are some systems in place that are currently a hindering factor,” Housemarque marketing director Mikael Havari told Axios today.
Havari’s comments dampen hopes of a solution that would enable players to quit without fear of losing their progress. While other roguelites like Hades includes a quicksave solution that retains the tension of permadeath, it’s clearly not so easy to implement such a feature in Returnal.[ignvideo url=”https://www.ign.com/videos/2021/04/29/returnal-review”]
Other developers have sounded off on this subject. “I often see players exclaim how easy it is to add something, especially if other games have it,” Spelunky designer Derek Yu told Vice Games last week, “but every team and game has different priorities and nothing is really as trivial as it seems from the outside.”
As one of the first so-called “AAA roguelites,” Returnal stands out for its beautiful visuals, arcade mechanics, and storytelling features. While its progression revolves around discrete “chambers,” they tend to flow more smoothly than in other roguelites, where you pass through a door to enter the next room. This is in part because Roguelite is meant to highlight the lack of load times on the PS5. (https://www.ign.com/videos/how-returnal-shows-the-ps5s-power-performance-review)
Still, difficult as it is, Havari says Housemarque is looking for a solution. “But currently, we just don’t know exactly what it is. So it’s very difficult to announce anything, because I think there’s a lot of different people looking for different things.”
Returnal is available now on PS5.